I got lot’s of complaints about the broken blit in gpsp4Symbian with Samsung i8910. The root cause for this problem is that the following code doesn’t set the ScreenBuffer in samsung into Landscape orientation, while it does work just fine on Nokia’s phones. I heard that there are some other Qt applications ( at least [...]
Implementing AntSnes with Qt part 6: Final touch, using stylesheets
The Qt’s default style tries to look as much your original S60 theme as possible. The big problem is that each phone can have very different theme, and then your application might look really bad. The good news is that you can write your own style, and use it in your own application. Here’s a [...]
Implementing AntSnes with Qt part 3: Running the emulation in worker thread
I decided to build a two threaded application. The main thread is for the UI, and the worker thread if for the emulator. This makes all porting easier in general, since now we can have a UI thread to handle all rendering, key I/O etc, and run the emulator thread as worker thread, which can [...]
Implementing AntSnes with Qt part 1: Creating Views
This is first post on Qt App development series on Symbian. In this series I will describe how I made a new user interface with Qt for AntSnes. The same Ui will be later be used with gpsp and psx4all. The mobile UI should be pretty much different, than the desktop UI, so there are [...]
