The current Qt version is implemented on top of the old Avkon layer, and it really doesn’t have fast blitting methods available. Therefore I Implemented the blit with Symbian’s Anti-Tearing API, which should be the fastest available method to draw on the screen. Forum.nokia has a very good example how to use the Anti-tearing API. [...]
Implementing AntSnes with Qt part 3: Running the emulation in worker thread
I decided to build a two threaded application. The main thread is for the UI, and the worker thread if for the emulator. This makes all porting easier in general, since now we can have a UI thread to handle all rendering, key I/O etc, and run the emulator thread as worker thread, which can [...]
Implementing AntSnes with Qt part 2: Creating Settings View
I’m using the Qt now, so I wanted to make a new fresh clean look to the UI. Therefore I dumped the old S60 UI style, which really wasn’t good design for touch devices. You can see my settings view in the picture below. The empty space on top of the view is for the [...]
Implementing AntSnes with Qt part 1: Creating Views
This is first post on Qt App development series on Symbian. In this series I will describe how I made a new user interface with Qt for AntSnes. The same Ui will be later be used with gpsp and psx4all. The mobile UI should be pretty much different, than the desktop UI, so there are [...]
